Post by Otacon on Aug 19, 2012 19:31:55 GMT -4
Hub City Official Rules
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HCW Staff:
Admin- Kix
Admin- Otacon
Moderator-
Moderator-
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
1. General Rules
1.1 Age Limit
-Players must be 18 years of age or older
1.2 Safety Protection
-Eye protection is mandatory at all Hub City Warriors (HCW) events.
-Eye protection must comply with the ANSI Z87.1 ballistic classification. This classification includes all paintball goggles and most shooting glasses.
-Full face shield is not mandatory, this is player’s preference
-Fully enclosed goggles are not mandatory, again this is player’s preference
-No other protective gear is mandatory
-HCW organizers, administrators and other members are not responsible for any injury sustained while playing Airsoft at an HCW event. You are responsible for your own protection.
2. Field Rules
2.1 Field Conduct
-While playing at any HCW sanctioned event you are never allowed to intentionally injure another player. Violators will be banned permanently. No Exceptions.
-There is to be no hand to hand combat. Violators will be banned permanently. No Exceptions.
- Field designated restriction zones are not to be entered for your safety. (designated by field managers).
2.2 Safe Zones
-Airsoft guns must be on safe with mags out and never fired in field designated “safe zones”. Safe zones are areas where it is safe to remove your eye protection. Such zones will be outlined by field managers.
-A specific area of the safe zone will be designated for sighting in weapons and dialling in hop ups.
2.3 Removing Eye Protection
-You may not remove eye protection unless you are in a safe zone or a field manager has declared “Weapons safe goggles off”.
2.4 Pyrotechnics
-no pyrotechnics are allowed unless a field manager has agreed to their use.
2.5 Calling Hits
-Any BB that hits your body is to be called a hit.
-Gun hits do not count
-Ricochets count
-Friendly fire counts
-We realize that people wear gear that may prevent them from feeling a BB impact. If you have hit an individual and have visually seen it hit that person you may call them out. If you did not see the impact you can not call them out no matter how obvious you think it was. Anyone who abuses this rule will be subject to disciplinary measures (section 4).
-Repeat offenders for not calling hits will be subject to disciplinary measures (see section 4).
-When you are hit yell out "Hit" and pull out your kill rag (brightly colored piece of cloth provided by the club) so the shooter has both an audio and visual confirmation that you are out. If you do not pull out your kill rag it is highly possible that the shooter may continue to fire as it is hard to hear with an AEG going off beside your head.
2.6 Mercy Rule
-If you are within 20’ of someone who doesn’t know you are there, you must tell them to surrender.
-if you are the person in the vulnerable situation you must surrender. Do not try to take out your opponent.
2.7 Respawn
-The standard time limit for a respawn is 1 minute but may vary from game to game at the event co-ordinator's discretion. Violators will be subject to disciplinary measures (see section 4).
-Respawn points are designated by event co-ordinators. This information as well as the minimum respawn time for a game will be provided to you during OP briefing.
3. Specific Rules
3.1 Medic Rule
-when a player is hit he must drop down on the spot and yell “Medic”.
-Medics have the capability to restore a hit player to the game without the requirement for a respawn. Only a designated, Red Cross marked medic may perform this action.
-To “heal” a player the medic must tie a rag around the hit players arm.
-A player who has already been hit and healed (possesses a rag already) can not be “healed” again and must return to a respawn point. Rags are to be left at the respawn point for re-collection by a medic.
-A Medic can not heal themselves, when hit they must return to respawn where they can collect Medic rags left by team-mates.
-A hit player may be moved by any team-mate. A hit player may not move himself. To move a hit team-mate one hand must be placed on the hit players back. If this hand is removed for any reason the hit player must drop down on the spot and stop moving. This is to make players moving hit team-mates vulnerable to fire as they should be while moving an injured person.
-A hit player may decide at any time to go to a respawn point. As soon as he stands up and moves by himself he is no longer able to be healed.
-There are two types of medic rule used at HCW events. They are as follows:
1) Geneva Era Medic unarmed – Medics are well marked with the Red Cross. Medics are not to be directly targeted. However, they are not immune to cross fire.
2) Modern Medic armed – Medics are still marked with the Red Cross but they have a gun for protection. Therefore they are free to be targeted.
-cheating of any kind with this rule will result in disciplinary action (see section 4)
3.2 Weapon Velocity Limits
New Players
-new players will not be allowed to exceed 330fps (with 0.2g BBs) for their first 5 official HCW games.
-this limit can only be raised by admins. Punishment can include but is not limited to suspension short term and long term. Also at the end of the 5 games any upgrades are subject to approval by admin staff.
CQB weapons
-full auto pistols and full auto CQB weapons may not exceed 330 fps (with 0.2g BBs).
Close-medium range weapons
-360 fps (with 0.2g BBs) is the limit for all AEGs not covered by the sniper class
-any airsoft gun shooting 330-380fps (with 0.2g BBs) should be used with common sense in CQB situations. Aim low, use as few shots as possible and be courteous.
Sniper- long range guns
-Sniper rifles may exceed 380 fps (with 0.2g BBs) however they are not to be used at medium and close range. For safety reasons this will be heavily enforced.
-AEG sniper rifles firing above 400fps must have a fire control computer installed to limit them to semi auto only with 1.5 second delay between shots. (http://unconventional-airsoft.com/store/)
-No gun may exceed 500 fps (measured with 0.2g BBs)
-if you are new to the sport you will not be eligible for this class. All admissions to the sniper class are subject to the approval of the admin staff and only by unanimous vote.
3.3 Magazine Specific Rules
-We prefer that people invest in locaps (30-70 rounds) since military simulation is what Airsoft is all about.
-we realize that not everyone can afford locaps so the following hicap rules will be in place at certain events for hicap users (but not all):
-Ammo cap of 300 rounds in the hicap. No spare ammo may be carried into the field. Hicap users will only be able to refill at respawn points. Spare locaps can be taken into the field.
-some event will also have a semi auto only rule for hicap users (not all events).
Boxmags
-boxmags can only be used on legitimate support weapons. This means they can only be used on LMG's such as the M249 or any weapon converted into a support machine guns like an Armalite Shrike or a PK.
-boxmags should be used on guns shooting 350fps or lower
-Boxmag users will be subject to an ammo cap of 500 BBs per mag (this amount may very at certain events as designated by the event coordinator).
3.4 Glass BBs
-permission to use glass BBs must be obtained from the admins only.
-no new players will be allowed to use glass BBs
-an individual must be in the community for a significant period of time and demonstrate fire control before they will seriously be considered.
4. Discipline
4.1 Warnings
-Verbal or written (PM /email) warnings will be issued for minor offenses
-accumulation of too many warnings will lead to more severe disciplinary measures
4.2 Suspensions
-Suspensions will range from one game to a whole season. These are for sever infractions or repeat offenders of lesser infractions.
4.3 Bans
-For the most severe infractions administrators or event organizers reserve the right to ban a member of HCW for life. This is a ban from both games and the HCW forum.
__________________
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
HCW Staff:
Admin- Kix
Admin- Otacon
Moderator-
Moderator-
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
1. General Rules
1.1 Age Limit
-Players must be 18 years of age or older
1.2 Safety Protection
-Eye protection is mandatory at all Hub City Warriors (HCW) events.
-Eye protection must comply with the ANSI Z87.1 ballistic classification. This classification includes all paintball goggles and most shooting glasses.
-Full face shield is not mandatory, this is player’s preference
-Fully enclosed goggles are not mandatory, again this is player’s preference
-No other protective gear is mandatory
-HCW organizers, administrators and other members are not responsible for any injury sustained while playing Airsoft at an HCW event. You are responsible for your own protection.
2. Field Rules
2.1 Field Conduct
-While playing at any HCW sanctioned event you are never allowed to intentionally injure another player. Violators will be banned permanently. No Exceptions.
-There is to be no hand to hand combat. Violators will be banned permanently. No Exceptions.
- Field designated restriction zones are not to be entered for your safety. (designated by field managers).
2.2 Safe Zones
-Airsoft guns must be on safe with mags out and never fired in field designated “safe zones”. Safe zones are areas where it is safe to remove your eye protection. Such zones will be outlined by field managers.
-A specific area of the safe zone will be designated for sighting in weapons and dialling in hop ups.
2.3 Removing Eye Protection
-You may not remove eye protection unless you are in a safe zone or a field manager has declared “Weapons safe goggles off”.
2.4 Pyrotechnics
-no pyrotechnics are allowed unless a field manager has agreed to their use.
2.5 Calling Hits
-Any BB that hits your body is to be called a hit.
-Gun hits do not count
-Ricochets count
-Friendly fire counts
-We realize that people wear gear that may prevent them from feeling a BB impact. If you have hit an individual and have visually seen it hit that person you may call them out. If you did not see the impact you can not call them out no matter how obvious you think it was. Anyone who abuses this rule will be subject to disciplinary measures (section 4).
-Repeat offenders for not calling hits will be subject to disciplinary measures (see section 4).
-When you are hit yell out "Hit" and pull out your kill rag (brightly colored piece of cloth provided by the club) so the shooter has both an audio and visual confirmation that you are out. If you do not pull out your kill rag it is highly possible that the shooter may continue to fire as it is hard to hear with an AEG going off beside your head.
2.6 Mercy Rule
-If you are within 20’ of someone who doesn’t know you are there, you must tell them to surrender.
-if you are the person in the vulnerable situation you must surrender. Do not try to take out your opponent.
2.7 Respawn
-The standard time limit for a respawn is 1 minute but may vary from game to game at the event co-ordinator's discretion. Violators will be subject to disciplinary measures (see section 4).
-Respawn points are designated by event co-ordinators. This information as well as the minimum respawn time for a game will be provided to you during OP briefing.
3. Specific Rules
3.1 Medic Rule
-when a player is hit he must drop down on the spot and yell “Medic”.
-Medics have the capability to restore a hit player to the game without the requirement for a respawn. Only a designated, Red Cross marked medic may perform this action.
-To “heal” a player the medic must tie a rag around the hit players arm.
-A player who has already been hit and healed (possesses a rag already) can not be “healed” again and must return to a respawn point. Rags are to be left at the respawn point for re-collection by a medic.
-A Medic can not heal themselves, when hit they must return to respawn where they can collect Medic rags left by team-mates.
-A hit player may be moved by any team-mate. A hit player may not move himself. To move a hit team-mate one hand must be placed on the hit players back. If this hand is removed for any reason the hit player must drop down on the spot and stop moving. This is to make players moving hit team-mates vulnerable to fire as they should be while moving an injured person.
-A hit player may decide at any time to go to a respawn point. As soon as he stands up and moves by himself he is no longer able to be healed.
-There are two types of medic rule used at HCW events. They are as follows:
1) Geneva Era Medic unarmed – Medics are well marked with the Red Cross. Medics are not to be directly targeted. However, they are not immune to cross fire.
2) Modern Medic armed – Medics are still marked with the Red Cross but they have a gun for protection. Therefore they are free to be targeted.
-cheating of any kind with this rule will result in disciplinary action (see section 4)
3.2 Weapon Velocity Limits
New Players
-new players will not be allowed to exceed 330fps (with 0.2g BBs) for their first 5 official HCW games.
-this limit can only be raised by admins. Punishment can include but is not limited to suspension short term and long term. Also at the end of the 5 games any upgrades are subject to approval by admin staff.
CQB weapons
-full auto pistols and full auto CQB weapons may not exceed 330 fps (with 0.2g BBs).
Close-medium range weapons
-360 fps (with 0.2g BBs) is the limit for all AEGs not covered by the sniper class
-any airsoft gun shooting 330-380fps (with 0.2g BBs) should be used with common sense in CQB situations. Aim low, use as few shots as possible and be courteous.
Sniper- long range guns
-Sniper rifles may exceed 380 fps (with 0.2g BBs) however they are not to be used at medium and close range. For safety reasons this will be heavily enforced.
-AEG sniper rifles firing above 400fps must have a fire control computer installed to limit them to semi auto only with 1.5 second delay between shots. (http://unconventional-airsoft.com/store/)
-No gun may exceed 500 fps (measured with 0.2g BBs)
-if you are new to the sport you will not be eligible for this class. All admissions to the sniper class are subject to the approval of the admin staff and only by unanimous vote.
3.3 Magazine Specific Rules
-We prefer that people invest in locaps (30-70 rounds) since military simulation is what Airsoft is all about.
-we realize that not everyone can afford locaps so the following hicap rules will be in place at certain events for hicap users (but not all):
-Ammo cap of 300 rounds in the hicap. No spare ammo may be carried into the field. Hicap users will only be able to refill at respawn points. Spare locaps can be taken into the field.
-some event will also have a semi auto only rule for hicap users (not all events).
Boxmags
-boxmags can only be used on legitimate support weapons. This means they can only be used on LMG's such as the M249 or any weapon converted into a support machine guns like an Armalite Shrike or a PK.
-boxmags should be used on guns shooting 350fps or lower
-Boxmag users will be subject to an ammo cap of 500 BBs per mag (this amount may very at certain events as designated by the event coordinator).
3.4 Glass BBs
-permission to use glass BBs must be obtained from the admins only.
-no new players will be allowed to use glass BBs
-an individual must be in the community for a significant period of time and demonstrate fire control before they will seriously be considered.
4. Discipline
4.1 Warnings
-Verbal or written (PM /email) warnings will be issued for minor offenses
-accumulation of too many warnings will lead to more severe disciplinary measures
4.2 Suspensions
-Suspensions will range from one game to a whole season. These are for sever infractions or repeat offenders of lesser infractions.
4.3 Bans
-For the most severe infractions administrators or event organizers reserve the right to ban a member of HCW for life. This is a ban from both games and the HCW forum.
__________________